DANCER
There's more to meet the eye when it comes to dancers.
CLICK HERE
Typically situated in taverns and seedier establishments across the realm, they look to perform for an audience, to enthrall the hearts of man and woman alike into doing their bidding. There's power in their dancing, an ancient and mystic art form that calls on granting a pathway into power drawn from the psychic plane. It's a mistake to underestimate a dancer, as the power in their moves can inspire allies or completely decimate their enemies.
Dancing requires practice, and many dancers spend their entire life devoted to the craft. Although there are some basic moves that have been passed down from troupe to troupe, most of the time they learn the powers they control from experimentation, discovering the innate inclination they have to the art and weaving their own performance style. No two dancers are ever exactly alike in their style and movement.
Never staying in one place for very long, they yearn to discover what the world has to show them. Like bards, they're true wanderers, and their arts are somewhat similar in nature. However, unlike the performers who prefer to pick up the lyre to charm and confuse, these rhythmic troubadours are far more well known for their particular inclination towards assassination.
A dancer sambas their way onto the battlefield without armor, carrying cloth and daggers as a weapon. Their alluring dance is a special form of magic that no other class can call upon. You are a
dextrous person.
SUNLIGHT
Christine can produce a burst of pure sunlight, complete with all the attributes the sun's rays possess. It's an intense, blinding light and also heat can emit from Christine's body. She can focus these to just release from the palms of her hands, and can turn down the intensity of the light and/or heat. The light is blinding to the eyes of everyone — human and supernatural — and it destroys vampires. There is a range of 30 feet for the heat and 60 feet for the light.
ALLURE
By performing a simple flirtatious action (a wink, a blown kiss, a dance, etc.), you can entice someone to follow your commands. Only one person may be under the effects of allure at a time. The charmed state lasts for ten minutes before it has to be reapplied. The larger the request, the more likely it is the target will refuse.
MASTER OF FACES
You are especially good at deceiving people through appearances. You have gained the ability to use makeup to create disguises and can quickly improvise clothing alterations that allow you or someone in your party to take on the guise of someone else. There is no limit to how long you can wear these disguises, and they are not detectable by magic--though they do rely more on your acting and voice acting skills!
ACROBATICS
You are especially adept at parkour-style jumps and maneuvers. Your finesse and speed when performing these actions are far greater than a normal person’s would be, particularly on sick flips. When jumping or falling from a high place, you have a 50/50 chance of landing on your feet unharmed.
TELEKINESIS (M)
You have the ability to move an object weighing no more than 50 pounds with only your mind.
HIDDEN KNIFE
Your ability to covertly stab others is unparalleled. You know the best way to conceal a secret knife, and you automatically adopt a stealthy presence when your intent is to stab someone with it. You go unnoticed by anyone else who isn’t actively paying attention to you.
QUICK EMPLOYMENT
When entering a town for the first time, you can quickly spot a place to blend in and find work as an entertainer. This will pay your room and board for you. Team up with a Bard and maybe you can get an even swankier place!
BREAK DANCE (P)
You have the ability to force someone into momentary paralysis with a dance. The longer you dance, the longer the effect lasts. The moment you stop, the target is free to move again.
SHOCKING GRASP (M)
With magic, you can cause a light electric shock in something you touch. It can be as harmless as a simple burst of static electricity, or as unpleasant as a weak electrical jolt.
HEX (M)(P)
You can bestow a curse on someone with your magic. Until you remove it, your target will suffer a case of bad luck.
CALM EMOTIONS (M)(P)
You can use magic to suppress strong emotions in a single person. For ten minutes, they are serene and able to think through their actions. The target is aware of the spell, and when the duration is over, they may become hostile towards you. This works best with negative emotions.