aceso: (0)
Christine Delacroix ([personal profile] aceso) wrote 2019-01-07 01:57 am (UTC)

{ animas alterations }

Azoth: A female peregrine falcon, she is a part of Christine and represents her personality, specifically Disciplined, Methodical, Perfectionist, Strategist

ALTERATIONS:
  • telepathy with Christine
  • camouflage with surroundings


    They are created from a piece of a character's 'soul' or essence mixed with their blood. Once created they share a link with the character who made them. Their appearance, physiology, and abilities will change throughout the game as a direct correlation to your character's decisions and actions.

    They are fiercely protective of the character that created them and share that character's impulses and thoughts. Animas act on their own and develop in their own way. Despite being born of magic they are unremarkable at first: nothing more than a fragile animal. If a character is hurt, physically or mentally, their animas shares their pain and discomfort. When a character dies their animas disappears into a cloud of red or blue dust and returns with them when they are resurrected.

    Characters can sense their animas' emotions and physical presence through a bond like an emphatic link and can attempt to control their actions through this. A character can sense when their animas have been injured or are in emotional distress but cannot feel their pain. The more injured an animas is, the more energy they drain from the character. This can cause illness, emotional numbing, or exhaustion if the injury is great. If an animas is killed it will return after a week. During this time the character's ability to feel emotions, remorse, or guilt will be gone. Animas cannot be permanently killed unless the essence in the character's soul vial is drained completely. This only happens when the character has left the game through a drop or their final death.


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